

This mirrors the flow-state seen in other titles such as Celeste and, yes, Doom (2016), giving players the option to really hone in and master movement and combat in one, fluid motion. These Crystal Arts have their own combo chains to learn, and they change while in the air, such as chaining together Down Air attacks with the Crystal Spear to effectively pogo-stick hop to add another jump to Oenn's arsenal. While you can jump and double jump, using a Crystal Art in the air and connecting with a weapon or tagging a key will give you another jump, meaning in theory with enough skill you can chain these infinitely and never touch the ground. During the demo, Eric also showed how these skills can be used to help get around - and in fact, chaining them together is crucial to not only solving some puzzles, but even clear some rooms such as a dungeon where the floor is literally lava. Oenn is equipped with a Pulse (like Mega Man's blaster) that can be used to tag keys to dungeons or keep enemies armor softened in order to deal with them up close with one of your two equipped Crystal Arts. While the mainstays of platforming are there - you run and jump with a basic attack to fend off enemies, LUCID takes it a step further like many platformers nowadays and introduces incredible movement and speed to the mix, alongside the arsenal of Crystal Arts to enhance this further. Sentinels are practitioners of powers called Crystal Arts, which enhance Oenn's abilities to traverse and fight across the overworld. LUCID follows the story of Oenn, a stone-skinned junior sentinel on a quest to protect the world of Aedyn from a celestial entity that threatens the world. The upcoming action platformer is vibrant, the pixel-art created by Eric popping on the screen, feeling right at home among the pixel-art platformers to which he's paying homage. The original publishers of Duke Nukem, Commander Keen, and so many other 90's-drenched titles, Apogee announced today that LUCID will be published under their banner on every major platform in 2024. There are bits of Dark Souls, there're bits of Hollow Knight, bits of Shovel Knight, there are bits of everything."Īnd it's fitting too, that this love letter to classic 90s Nintendo platformers would be published by a company steeped in 90s nostalgia. I've played some new stuff, like Celeste, Hades, and even DOOM (2016). "My favorites being Mega Man X, The Legend of Zelda, Super Metroid but meeting a little bit of modern sensibilities. "It's a love letter to all of the games I grew up with," Manahan tells me during our demo. It seems as though Manahan is taking inspiration from any game that sparks it, distilling it all into the package LUCID will end up being. However, it doesn't just stop there, as Manahan also stated, in a twist that had even the PR rep in the room cocking his head sideways, that DOOM (2016) was a massive inspiration. A love letter to the golden era of platformers, LUCID takes inspiration from games such as Super Metroid, Mega Man X and The Legend of Zelda, while also looking to more modern takes on the genre, such as Celeste, Hades, Hollow Knight and more. When it launched, LUCID's pixel-art glory filled the BenQ MOBIUZ Ultrawide screen beautifully, the artwork popping on the panel as Eric began describing the platformer.
